エジプト1都市奇襲 http://ron.pcgaminguniverse.com/forum/index.php?s=2217de5a2bab329e767d01e0a9cc68b0&act=Tutorials&CODE=03&ID=51 ■オーバービュー エジプトは初期から穀倉をもち、首都に畑7個をつくることができる。 これを利用して序盤を首都のみですごし、ユニークユニットの弓騎兵で奇襲を行う。 通常の弓騎兵奇襲にくらべ、かなり早い段階で行うことが出来るため、迎撃準備ができてない敵の経済にダメージを与えることができる。 この奇襲を行っている間に、経済と領土を積極的に拡張する。 ■タートアップ 科学1→経済1を研究、できるかぎり+100リミットを埋める。 エジプトは、木材が豊富なマップであれば首都のみでリミット近くまで行くはずだ。 第二伐採所は、できれば首都の近くか第二都市候補地のそばに建設する。 食料と財貨が早期攻撃のキーポイントであり、エジプトはその両者にボーナスがある。 まず食料生産を上昇させることに全力をそそぐ。 食料をためている間に市場と商人を生産する。 食料・材木のレア資源をゲットして+100上限を目指す。 古代にならないと無意味なレア資源はゲットしてはいけない(銅など) 商人をつくりすぎると弓騎兵の生産に支障をきたすからだ。 +100が埋まっているならば、市民も過剰につくってはいけない。 食料は古代、軍事1、2のためにとっておく必要がある。 ■準備 経済+100上限を埋めた後に軍事1、古代進化を行う。 国境ギリギリに厩舎を即つくり、軍事2を研究。 軍事2は鉄100が必要で、古代進化した瞬間に得られる鉄を全部つかう。 2-3の弓騎兵を作成し、奇襲に送り込む。 弓騎兵が移動している最中に、学問所1つと採掘所(1つか2つ)を建設する。 奇襲を行う際に、複数の場所をべつべつに攻撃することが重要である。 弓騎兵をまとめて行動させると、防御側は防御が簡単になるし、市民を殺す効率が下がる。(短期間に二発弓を受けるとダメージが軽減されるため) 具体的には、1匹の弓騎兵ならば2発で市民を殺すことが出来るが、2匹の弓騎兵だと合計3発必要である。 したがって、すべての弓騎兵を別々のグループに割り当てるべし。 弓騎兵は移動しながらでも攻撃するので、シフト+右クリックで移動経路を指定しても良いし、あなたが経済発展しつつ細かい操作が出来るならば最大の攻撃効率をめざして手動でコントロールすればよい。 弓騎兵はあらかじめ戦闘モードを「奇襲」に設定しておくこと(shift+R)。 これによって、彼らは無駄に畑や伐採所を攻撃せずに、確実に市民を殺すだろう。 隊商と商人も、襲撃のメインターゲットである。 隊商を殺せば財貨50を得ることができるので、ほとんど弓騎兵のモトはとったも同然。 商人を殺すことは、資源収集の点だけ考えても市民2人を殺すのと同じ価値がある。 ■経済と領土の拡張 奇襲を行っている間に食料がたまるはずなので、そこで治世1を行う。 国境ギリに厩舎を建てた市民を使って第二都市を建設。 積極的に経済発展を行う。 弓騎兵を作り続けても良いのだが、対戦相手のスキルが高ければ防御されてしまうだろう。 もし、鉄をよく採取できているならば重騎兵をつくって奇襲に送り込め。 これを返すのはより難しく、さらに敵のバランスをくずすことができる。 経済的破壊を実行できているならば、中世かルネでの大規模な攻撃を仕掛けて踏み潰せ。経済・領土で勝っていれば、そこからはさまざまなオプションがある。 ■奇襲後の戦術 積極的に奇襲を行いつつ、国境押しを同時に行うのがしばしば良い作戦となる。 敵は現在所有している都市を復活させるのに忙しく、領土を拡張している暇がなくなるだろう。 敵はさらなる奇襲攻撃を予想して塔や軽騎兵を生産することが多いので、その隙を突いて都市・神殿・砦を使って敵をマップ隅のほうに追いやるべし。 ついでに、エジプトのユニーク弓騎兵は、弓騎兵に対してボーナスがあるので、敵が後から奇襲してきた場合でも、返すことはできるはずだ。 サンプルゲーム Here are two example games featuring some of RoN痴 best players. The first is located at MFO's recorded game database. http://www.mrfixitonline.com/Library.asp?Action=DOWNLOADFILE&hdr=&FileId=73349 http://www.ron.pcgaminguniverse.com/forum/index.php?act=ST&f=17&t=1067& We have a total of (32) Tutorials in our Database & (19160) Total Views Category Jump - Strategies - Interviews - RoN Trouble shooting - RoN Modifications - Tips & Tricks - Scenario Editor - General Knowledge - Civilizations ゥ Copyright 2003 Tutorials v 4.5 Jaddo.net Powered by Invision Power Board v1.1.1 c 2003 IPS, Inc. http://ron.pcgaminguniverse.com/forum/index.php?s=2217de5a2bab329e767d01e0a9cc68b0&act=Tutorials&CODE=03&ID=51 Egyptian One City Raiding by halflotus on 6th of Nov 2003 (Views: 120) Egyptian One City Raiding This is a strategy that I developed a few months ago, and recently there have been some expert level recorded games showcasing it. I have updated the strategy to include the most current RoN tactics, and have added several new tips as part of my first effort as a dedicated strategy contributer at RoN Universe. Stay tuned to RoN U. for more in-depth and original strategy articles for Rise of Nations. Overview What follows is a fun strategy that uses the Egyptian "super-city" to good effect. As we know they can build 7 farms per city and start with a free granary in the capitol. You'll stay with one city early on and build some Egyptian unique Horse Archers for raiding. This is carried out much earlier than standard HA raiding and can obliterate the economy of an unprepared opponent. During the raids, you'll expand your economy and territory aggressively. Economic startup Start with Science 1 then Commerce 1, and get your resources maxed (or as close as possible), Egypt can just about reach the +100 commerce cap with one city, easily on maps with lots of timber. When building your second lumber camp, try to place it in your capitol city OR near the location of your second city, which will be built a little later. You can build a lumber camp anywhere within your territory. Food and wealth are key for efficient early raiding, and Egypt has plenty of both. Focus on your food production first, as it is the limiting factor. Build a Market and merchants while building up your food stocks. Focus on getting food/timber rares first to reach your commerce cap, and do not build merchants for rares that you don稚 need right away (i.e.-Copper). Merchants cost timber/wealth and too many can slow your HA production. Only build as few citizens as needed, you don稚 want to waste any food, lots of which is needed for Classical Age and Military 1 & 2. Preparing your raiders After you reach the Commerce 1 cap you'll research Military 1, then Classical Age. Immediately build a Stable (at the edge of your border), and research Military 2. Military 2 will cost 100food/100metal, exactly as much metal as you get upon reaching Classical Age. Create 2-3 of the unique Horse Archers and send them out to raid. Build a University and Mine(s) while the raiders are en route. When raiding, it is important to hit several areas separately. Grouping all of your HA together makes it easier to defend, and makes killing citizens less efficient because of the reduced damage when you focus fire with multiple units. E.g.-it takes 2 shots from 1 HA to kill a citizen, and 3 shots from 2 HA・ess efficient. Use control groups and set each HA to a separate group. You can give them Move waypoints to raid with or, if can micro it and build your economy, control them manually for maximum destruction. Select your HA and hit Shift+R to set them to the Raid stance, this ensures that will shoot at citizens and not farms/wood camps. Caravans and Merchants are also primary raid targets, destroying a Caravan gives 50 wealth as plunder (a large bonus that will offset the cost of your HA), and merchants are equal to 2 citizens in terms of resources gathered, not to mention the bonuses they provide. Economic and territory expansion You will have saved food during the raiding, research Civics 1. Use the citizen that built your Stable on the border to found your second city. Expand your economy aggressively. You can continue to make horse archers, though a good opponent will surely have defenses for them by now. If your metal situation is very good (some good metal rares) make some Heavy Cav. to raid with. They are more difficult to counter and will keep your opponent off balance. Assuming you have caused some economic destruction, you are in a good position to overrun him with a large attack in Medieval or Gunpowder, though each game will have different circumstances. You have a lot of options once you gain an economic and territory lead. The aftermath With aggressive raiding, it is often wise to implement an all out border push strategy. Your opponent will be busy rebuilding his current cities/workers, and will usually fall behind in territory expansion. He will most likely expect more raiding (building towers/light cav), take this opportunity to back him into a corner with cities/temples and forts. Note that the Egyptian unique HAs counter other nations HAs, so if he raids you later on, you already have the counter unit. Example games Here are two example games featuring some of RoN痴 best players. The first is located at MFO's recorded game database. http://www.mrfixitonline.com/Library.asp?Action=DOWNLOADFILE&hdr=&FileId=73349 http://www.ron.pcgaminguniverse.com/forum/index.php?act=ST&f=17&t=1067& We have a total of (32) Tutorials in our Database & (19160) Total Views Category Jump - Strategies - Interviews - RoN Trouble shooting - RoN Modifications - Tips & Tricks - Scenario Editor - General Knowledge - Civilizations ゥ Copyright 2003 Tutorials v 4.5 Jaddo.net Powered by Invision Power Board v1.1.1 c 2003 IPS, Inc. http://ron.pcgaminguniverse.com/forum/index.php?s=2217de5a2bab329e767d01e0a9cc68b0&act=Tutorials&CODE=03&ID=51